Mario Vs Donkey Kong Minis March Again Theme
Mario vs. Ass Kong: Minis March Again! | |
---|---|
Developer(s) | Nintendo Software Applied science |
Publisher(due south) | Nintendo |
Manager(s) | Yukimi Shimura |
Producer(s) | Shigeki Yamashiro Kensuke Tanabe |
Designer(s) | Fly S. Cho Stephen Mortimer Masamichi Abe |
Writer(southward) | Wing Due south. Cho |
Composer(due south) | Lawrence Schwedler |
Serial | Mario vs. Donkey Kong |
Platform(s) | Nintendo DSi Nintendo 3DS |
Release |
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Genre(s) | Puzzle |
Mode(s) | Unmarried-histrion |
Mario vs. Donkey Kong: Minis March Again! ( マリオVSドンキーコング ミニミニ再行進! , Mario tai Donkī Kongu Mini Mini sai Kōshin! ) is a puzzle video game for the Nintendo DSi. Announced at E3 2009, it is the third game in the Mario vs. Donkey Kong series. It was released via DSiWare in N America on June 8, 2009,[1] in Europe and Australia on August 21, 2009[two] and in Nippon on Oct 7, 2009. It is the first DSiWare game to feature a level editor in which players can create custom-fabricated levels and send them to players on other devices via a wireless Internet connection.[iii]
A sequel, entitled Mario vs. Donkey Kong: Mini-Land Mayhem!, was released in 2010 on the Nintendo DS.
Gameplay [edit]
Minis March Again features puzzle-solving gameplay, which was fabricated popular in the previous two games in the serial.[4] Only equally in the game Lemmings, Mario must lead his Mini-Mario toys to the terminate of the level.[5] Similar with Mario vs. Donkey Kong 2: March of the Minis, players do not control Mario but instead miniature wind-up versions of Mario, Princess Peach, Toad, and Donkey Kong—referred to equally "Minis"—in order to rescue Pauline from the game's antagonist, Donkey Kong. In each level, players must get all their Minis to the end of the level at a designated exit while fugitive obstacles and enemies (generally consisting of enemies from the other games in the Mario series).[6]
One departure of the predecessor Mario vs. Donkey Kong two: March of the Minis is that all of the end of level bonuses are now required. In the previous game, extra points were earned by getting all Minis to the get out, getting them to the leave with no long fourth dimension intervals between whatever two Minis, and getting them to the exit without stopping whatever of them. Also, in this game, the minis cannot exist controlled. Only items and obstacles can be used to command their management. Additionally, all minis must reach the door in time, otherwise, the door will lock up, and the player will fail the level.
Like with the outset installment, lives are replaced with One thousand-Tokens. If a mini falls onto spikes, falls from a large elevation, touches an enemy or any other dangerous obstacles, or if the next mini does not make it to the door on time, the player will lose a life. The role player can also lose a life if they restart or go out an uncleared level, like with the commencement installment. If all lives are lost, the player receives a game over and is prompted to either retry the current level with five more lives or render to the main carte du jour. In each level, in that location is a Mini Mario card that must exist collected (eight scattered in the levels and one in the Donkey Kong battle) to spell "M-I-N-I-M-A-R-I-O". When they are all collected, the actor will unlock the special level.
At the end of each floor, the player must fight Donkey Kong to go to the adjacent floor. The thespian ever starts the boxing with six Mini-Marios and Donkey Kong also starts at 6 hit points likewise, but like he did in the previous installment. The player must shoot the Mini Mario in a cannon to pummel Donkey Kong, except for the fourth flooring, that if a Mini-Mario tries to hit Donkey Kong, information technology breaks. The player also has iii minutes to defeat Donkey Kong. Sometimes, Ass Kong will transport blue clocks down, that when collected, it adds 30 seconds to the time remaining. Starting with the fourth floor, there volition be steamed clocks that removes thirty seconds from the timer if collected. If time runs out or the thespian loses all six Mini-Marios, the player will lose a life and retry the level. At that place is also an "O" card in the Donkey Kong stages.
The game features a level editor called the Construction Zone in which players tin can select the types and locations of ability-ups, enemies, and traps in custom-fabricated levels. More items will be added, and more Characters will be unlocked as you progress through the main game. Players can then either play them locally or share them with friends on other Nintendo DSi devices via a wireless Internet connection. Changes to the level editor have been made such as increasing the number of levels 1 could create from simply 8 stages in March of the Minis to 140 stages in Minis March Over again.[three] Besides, unlike March of the Minis, created and downloaded levels use the same counter; there can only exist 140 levels betwixt the 2 types.
Story [edit]
Mario and Pauline are selling Mini-Mario toys. At that place is a long line. At the end of the line is Donkey Kong. Every bit the line moves along, Donkey Kong finally ends upward in the front. Just and so, the Mini-Mario toys run out. In rage, Donkey Kong snatches Pauline from Mario. As Mario trips and tears Pauline's apparel in pursuit of them, he sees the Mini Mario toys continuing before him. Thus, Mario gets the idea of using them to catch Donkey Kong. Afterwards the credits, a secret ending appears. When Mario defeats Donkey Kong, he finds Pauline near a window, Donkey Kong turns out the lights, grabs Pauline again, and jumps out the window with her. Now Mario must play the Plus Floors to get Pauline back. After Mario plays all the Plus Floors and gets Pauline back he discovers that Donkey Kong was actually helping Mario by testing the minis.
Development [edit]
Minis March Once again! was announced during E3 2009.[six]
Reception [edit]
The game received "favorable" reviews according to video game review aggregator Metacritic.[7] IGN ranked information technology every bit the 14th best DSiWare game, praising it for helping them go less disillusioned with the service later many of its titles proved to be rehashes of retail Nintendo DS games. They as well praised it for being significantly more customizable than its predecessor.[fourteen]
References [edit]
- ^ "March, Fight and Fish Your Manner to Globe Domination". Nintendo of America. June eight, 2009. Retrieved June 8, 2009.
- ^ "Mini Marios march onto Nintendo DSiWare, and Pilotwings takes flight on Virtual Console!". Nintendo of Europe. Baronial xviii, 2009. Retrieved October 21, 2015.
- ^ a b Chiappini, Dan (June 2, 2009). "Mario vs. Donkey Kong return exclusively to DSiWare". GameSpot. Retrieved October 21, 2015.
- ^ McWhertor, Michael (June ii, 2009). "Mario Vs. Donkey Kong, Flipnote Studios Coming To DSiWare". Kotaku. Retrieved June 3, 2009.
- ^ "Minis exklusiv auf dem DSi" (in German). 4players.de. June 2, 2009. Retrieved June 3, 2009.
- ^ a b Van Duyn, Marcel (June 4, 2009). "Mario and Donkey Kong's Rivalry Returns Next Monday". NintendoLife. Retrieved October 21, 2015.
- ^ a b "Mario vs. Donkey Kong: Minis March Again! for DS Reviews". Metacritic. Retrieved October 21, 2015.
- ^ Barnholt, Ray (June nine, 2009). "Mario vs. Ass Kong: Minis March Again! Review". 1UP.com. Archived from the original on June 1, 2016. Retrieved October 23, 2015.
- ^ Border staff (Baronial xv, 2009). "Review: Mario Vs Ass Kong: Minis March Over again!". Edge. Archived from the original on August 28, 2009. Retrieved October 23, 2015.
- ^ Hatfield, Daemon (June 16, 2009). "Mario vs. Donkey Kong: Minis March Again Review". IGN. Retrieved October 23, 2015.
- ^ Schreiner, Paul (June 11, 2009). "Mario vs. Ass Kong: Minis March Again! (DSiWare) Review". NintendoLife. Retrieved October 23, 2015.
- ^ Ronaghan, Neal (June 12, 2009). "Mario vs. Donkey Kong: Minis March Once more!". Nintendo Globe Study. Retrieved October 23, 2015.
- ^ Scullion, Chris (August 22, 2009). "Mario Vs Donkey Kong: Minis March Again! Review". Official Nintendo Magazine. Archived from the original on October 7, 2014. Retrieved October 23, 2015.
- ^ Thomas, Lucas M. (May 9, 2011). "The Superlative 15 DSiWare Games". IGN. Retrieved October 21, 2015.
External links [edit]
- Mario vs. Donkey Kong: Minis March Again! at MobyGames
Source: https://en.wikipedia.org/wiki/Sequel_to_Mario_vs._Donkey_Kong_2%3A_March_of_the_Minis
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